Moments

Lines of graves in Arlington Cemetary. A poignant moment.

Moments are frozen instants in the flow of time. Our life is about moments. Most art, but especially photography, is about capturing moments.

Flow of time

Time is like a stream flowing around us. It goes from infinity to infinity as far as we can perceive. But we can’t stop it or dam it up. We can’t even jump in the stream and flow with it forever. Instead, we must watch it flow by and hear the clock ticking.

Time itself may be virtually infinite, but our time is not. We have been alive a certain time, but we have no idea how long we have left. There may be many years left, or our time may be done tomorrow.

Many of us live our lives as if we have infinite time left. That is simpler and less troubling than acknowledging the impermanence of our existence. So we become numb to the passing of time. We bury our self in our job or other responsibilities or diversions. Days flow into weeks into months into years and we barely realize it. Someday we look back and wonder where the time went.

Art is moments

A characteristic of a lot of art, though, is that it records moments. They may be beautiful moments, or touching ones, or poignant ones, or frightening ones. But the moment itself is the art.

Art portrays these moments so we can look at them from outside the time stream. It gives us a new perspective on the moment. Whether the art captures the moment as a 2 dimensional image to hang on our wall, or a 3 dimensional form in the garden, or a poem or story we can visit whenever we want, they re-create for us a moment or a scene we want to save.

One of the powerful aspects of the art is that it is concrete. That is, it is fixed, unchanging, staying as it was created. This plucks moments out of the stream of time and preserves them for us, beautiful and unchanging.

What we remember

Our memories are really a collection of remembered moments. Do you remember what you did at your job last month? Probably not, but you remember that time last month when your boss came to you and praised you on doing a great job on something.

Do you remember college? Or is your memory based on some great times, some miserable times, a time when a professor said something that opened up a whole new world of thought for you?

In our lives and with our families we tend to remember events, certain happenings – in other words, moments. Everything else is just a blur.

Moments we miss

Astounding moments are flowing by us all the time. Mostly, we don’t notice. Those moments are lost and can never be regained.

Mindfulness is a practice of being aware and “in the moment.” It attempts to let us forget the past and not worry about the future, but instead be very aware of what is happening right now.

Being mindful is a good thing, but when you look up “mindfulness” it often gets co-opted by types of eastern mysticism. Ignore that. The concept is simple, even if the practice may be hard.

When I say we should be mindful I simply mean we should practice greater awareness of the world around us and the way we are responding to it. As artists this is especially important. There is beauty and interest almost everywhere. Fascinating moments are happening all the time wherever we are. Mindfulness is teaching our self to see them.

This usually involves unplugging from our technology and stepping away from the fast pace of our lives for a bit. A walk is a great tool for me. Being outdoors and getting exercise helps me see more of what is going on. Of course, this only works if we put the phone in our pocket and take off the headphones, freeing our self from our tether to the machine.

But being there and seeing the moments are two different things. We have to be open to the experience. Pause and marvel at small moments. At common, ordinary things around us that can become magical sometimes.

The way we live our moments is the way we live our lives.

Annie Dillard

Photography is about moments

By its nature, photography is about capturing moments. The shutter opens on a scene in the “real world” for a fixed slice of time. The sensor records what is happening during that time slice. What we get is not imagined or fake. We have captured a moment. If we are good, it is a worthwhile moment.

Of course, I can create fantasy art that is impossible or surreal. I enjoy doing that. But most photography is a straight capture of a real scene.

The photograph is a portrait of a moment. We have plucked it out of the stream of time and set it aside for contemplation, to show other people what was there that they could have seen. Since there is such a rich flow of moments passing before us, one of the challenges is to develop the experience, the “eye”, to recognize a worthwhile moment as it is happening. In a sense, what Henri Cartier-Bresson called a “decisive moment”.

Shoot it when you see it. Painters may be able to hold a moment in their memory well enough to be able to sketch and paint it back at their studio. But photographers have to react immediately. Capture it or lose it. The famous Jay Maisel so rightly said “Always shoot it now. It won’t be the same when you go back.

Prints freeze moments

Even in the realm of photography, there is the special case of the print. A print takes this fleeting moment and casts it in a more permanent form onto a substrate like paper or canvas or metal.

The moment becomes a real object. It has weight and form and texture. This is important because by being an object of substance, we have a different relationship with it. An ephemeral moment has been transported to a physical object we can see and touch and hold.

Even more, it has permanence. Memories are unreliable things. They fade and change. A print holds the moment up for us to see for many years to come. We can come back to it and relive it at will. Maybe only to remind ourselves that great moments are happening all the time and we should be more mindful of them.

A print celebrates a moment that is worth keeping among the continuous flow of time.

Precisely by slicing out this moment and freezing it, all photographs testify to time’s relentless melt.

Susan Sontag

How Big Can I Print It?

A VERY low resolution image (3 MPix) that would print surprisingly well

One of the things we have to wrestle with when we want to make a print is how big can I print this image and get good results? And how large should I print it? There is a lot of advice out there. Some of it is good.

Film vs. Digital

Virtually all images have to be scaled up for printing. The print you want to hang on your wall is many times larger than the sensor or piece of film you start from. Hardly any of us are shooting 8×10 negatives these days. Even if we are, we still usually want to make larger prints.

The technology has changed completely from the film days. Enlargement used to be optical. By adjusting the enlarger lens and the distance from the film carrier to the print surface, the image was blown up to the desired size. If the lens is good, it faithfully magnifies everything, including grain and defects. If the lens is cheap, it enlarges and introduces distortion and blurring.

Digital enlarging is a totally different process. A digital image is an array of pixels. My little printer at my studio likes to have 300 pixels/inch for optimum quality. So if I want to make an 8×10 print and I have at least 2400×3000 pixels, it will print at its best quality without changing a thing. Digital enlarging is a matter of changing the number of pixels.

Digital enlarging

But usually I want to print a larger size than the number of pixels I have. Here the digital technology gets interesting. And wonderful. Going back to my example, if I want to make a 16×20 print and maintain best quality, I would have to double the pixels in each dimension. It would have to go to 4800×6000 pixels.

Photoshop has the ability to scale the number of pixels in your image. There are several algorithms, but the default, just called “Automatic”, usually does a great job. Here is the difference from film: software algorithms are used to intelligently “stretch” the pixels, preserving detail as much as possible and keeping smooth transitions looking good. Lightroom Classic has similar scaling for making a print, but it is automatically applied behind the scenes. Smoke and mirrors.

The result is the ability to scale the image larger with good quality.

Print technology

In a recent article I discussed a little of how an inkjet printer makes great looking prints using discrete dots of ink. There are other technologies, such as dye sublimation or laser writing on photosensitive paper, but they are far less used these days.

It should be obvious, but to make a really big print, you need a really big printer, at least in the short dimension of the print. Really big printers are really expensive and tricky to set up and use. That is why most of us send large prints out to a business that does this professionally.

Why do I say the printer has to be big in the short dimension of the print? Past a certain size, most prints are done on roll feed printers. They have a large roll of paper in them. Say you have a printer that prints 44″ wide. The roll of paper is 44 inches wide and many feet long.

We want to take our same 8×10 aspect ratio image and make a 44×55 inch print. If it was film, we would require an enlarger with at least a 44×55 inch bed and a cut sheet of paper that is 44×55 inch. But an inkjet printer prints a narrow strip at a time across the paper. The heads move across and print a narrow 44 inch long strip of the image, the printer moves the paper a little bit, and it prints another narrow strip. Continuing until it has printed the entire 55 inch length. Then the printer automatically cuts off the print.

But if we naively follow the recommendations for optimum quality, we have to scale our poor little 2400×3000 pixel image up to 13200×16500 pixels. Even the best software algorithms may introduce objectionable artifacts at that magnification.

Viewing distance

Maybe we don’t have to blindly scale everything to 300 (or 360) pixels/inch.

A key question is: at what distance will the image be viewed? Years of studies and observation led to the conclusion that people are most comfortable viewing an image at about 1.5 to 2 times the image diagonal length. This lets the natural angle of the human eye take in the whole image easily. For the example we have been using of the very large print, people would naturally choose to view it from about 105 to 140 inches.

Along with the natural viewing distance there is the acuity of the human eye. I won’t get into detail, but the eye can resolve detail at about 1 arc minute of resolution (0.000290888 radians for the nerds). Simply, the further away something is, the less detail we can see.

Going through the calculations, if our audience is viewing the large print from 1.5 times the diagonal, it only has to be printed at 33 ppi! Finer detail than that cannot be seen from that viewing distance.

I have heard photographers who have images printed for billboards or the sides of a large building talk about inches/pixel. It would look like Lego blocks up close, but it looks sharp from where the viewer is.

Nature of the image

This is true unless the audience is photographers. They are going to get right up to the print, as close as their nose will allow, to see every blemish and defect. 🙂 But normal humans will view it from a distance.

There are modifications to the pixels vs. viewing distance calculations depending on the nature of the image. If the image contains highly detailed structure it will encourage viewers to come closer to examine it. If the image is very low contrast, smooth gradations, it could be even lower resolution.

Printing at the highest possible resolution that you can for the data you have is always a good idea.

Your mileage may vary

How big of a print can you make? It depends – don’t you get tired of hearing that? It is true, though. The real world is messy and simplistic “hacks” often don’t work well. It is better to understand things and know how to make a decision.

When it comes down to it, these are great times for making prints, even large ones. My normal print service lists prints as large as 54×108 inches on their price list. I know even larger ones are possible.

How big should you print? How big can you print?

Conventional wisdom is that scaling the pixels 2x each dimension should usually be safe. My camera’s native size is 8256×5504 pixels. Scaling an image 2x would be 16512×11008 pixels. This would be a “perfect” quality print of 55×36 inches on a Canon printer. I have yet to need to print larger than that.

Given the perceptive effects of visual acuity, I am confident I could create much larger prints. Larger than is even possible by current printers. And they would look good at a reasonable distance.

A key question is who are you printing for? A photographer or engineer will be right up to the print with a magnifying glass looking at each pixel. Most reasonable people will want to stand back at a comfortable distance and appreciate the image as a whole. Who is your audience?

Learn how to scale your image without artifacts and how to use print shapening to correct for problems. Know the perceptual effects of human visual acuity. This is part of the craftsmanship we have to learn in our trade. Given those tools, the rest is artistic judgment. With today’s equipment and careful technique and craftsmanship we can create wonderful results.

Your mileage may vary.

The image with this article is very small – 3 MPix. I would not have a problem making a 13×19 print of it. I doubt you could see the pixels.

Have you tried to make large prints? How did it go? Let me know!

Out of Gamut

Abstract image with serious gamut problems.

That seems like a strange thing to say. It’s not a phrase you hear in normal conversation. What can it mean? I have written some about how sensors capture color, but I realize I have not mentioned the gnarly problem of color gamut. Unfortunately, I have been bumping into the problem lately, so I had to re-familiarize myself with it. Some of my new work is seriously out of gamut.

What does gamut mean

Most writers avoid this or give overly simplified descriptions. I’m going to treat you as adults, though. If you really are someone who is completely afraid of technology you might want to skip to the end – or ignore the whole subject.

The concept of gamut is really pretty simple, but you need some specialized knowledge and you have to learn some new things about the world.

I have mentioned the CIE-1931 Chromaticity Diagram before. That sounds scary, but you have probably seen the familiar “horseshoe” diagram of colors. I recommend you watch this video to understand how it was derived and what it means. This is the diagram:

CIE-1931 Chromaticity Diagram

After a lot of research and a lot of measurement, scientists determined that this represents all possible colors a typical human can see. Just the hue – color – not the brightness.

Very simply, a gamut is just a representation of what part of this spectrum a particular device can reproduce or capture.

Show me

The next figure shows the horseshoe with some regions overlayed on it.

Add ProPhoto colour space as a "working color space" - Which feature do you need? - DxO Forums

There are 3 triangular regions labeled: sRGB, Adobe RGB, and ProPhoto RGB. They are called color spaces. The diagram is indicating all possible colors that each color space can represent. The smallest one, sRGB, is typical of a computer monitor. It is what will be used when you share a jpg image with someone. It is small but “safe”. We lose a lot of possible colors, but everyone sees roughly the same thing on all their monitors.

Let’s jump to ProPhoto RGB. You can see that it covers the largest part of the horseshoe. In other words, ProPhoto RGB has the largest gamut. It is the best we have for representing image color and most professional photographers use this now. Unless they are doing weddings. That is a different world.

They’re not ideal?

Unfortunately, these color spaces are an ideal. The ProPhoto color space is a model for editing images. No actual devices or printers can give us the entire ProPhoto RBG gamut. Not even close. Most can barely do sRGB.

Here is a diagram of the color space a Canon pro printer can do.

The small horseshoe, labeled 4, is the printer gamut. It is larger then sRGB (3) and, overall, a lot like AdobeRGB (2). Smaller than ProPhoto RGB, which is not listed here.

It looks pretty good, and in general it is. I use one of these printers. But look at what it does not do. Most greens and extremes of cyan and blue and purple and red and orange and yellow cannot be printed. Actually, almost no extremely saturated colors can be printed.

And it is not just printers. Most monitors, even very good ones, are somewhere between sRGB and AdobeRGB spaces. This cannot really be considered a fault of the monitors or printers. The physics and engineering and cost considerations prohibit them from covering the full ideal range.

Any of these colors that I use in an image, that can’t be created by the device I am using, are referred to as “out of gamut”. Outside of the color space the device can produce. This is what I have been running in to lately.

What happens

So what happens when I try to print an image with out of gamut colors? Well, it is not like it blows up or leaves a hole in the page instead of printing anything. Printers and monitors do the best they can. They “remap” the out of gamut colors to the closest they can do. As artists, we have some control over that process, as we will see in the next section.

But the reality is that these out of gamut colors will lose detail, be washed out and without tonal contrast. When we get to looking at the print, we will say “yech, that is terrible”. Then we need to do something about it.

What can we do about it

There are things to do to mitigate the problem. Here is where we need to understand enough about the technology to know what to do.

First, we have tools to help visualize the problem. Both Lightroom Classic and Photoshop have a Soft Proof view. It will simulate the actual output for a particular printer and paper. You can also view gamut clipping for the monitor. Yes, because of gamut problems you may not be seeing the image’s real color information on your monitor.

Both Lightroom and Photoshop have versions of saturation adjustments and hue adjustment. These can help bring the out of control colors back into a printable or viewable range. With practice we can learn to tweak these settings to balance what is possible with what we want to see.

But even if we give up and decide to print images with out of gamut colors, there are options. the print settings have a great feature called “rendering intent”. They are a way to give guidance to the print engine on how we want it to handle these wild colors. Several different rendering intents are available, but the 2 that are most commonly used are Relative and Perceptual.

Rendering Intents

I use Perceptual intent most often, at least in situations where the are significant out of gamut colors. Using the Perceptual directive signifies to the print driver that I am willing to give up complete tonal accuracy for a result that “looks right”. The driver is free to “squish” the color and tone range in proportional amounts to scale the whole image into a printable range. I don’t do product photography or portraits, so I am usually not fanatical about absolute accuracy. How they work this magic is usually kept as a trade secret. But secret or not, it often does a respectable job of producing a good output.

The other common intent is Relative. This basically prints the data without modification, except that it clips out of gamut colors. That sounds severe, but the reality is that most natural scenes will not have any significant gamut problems, so no clipping will occur.

This is a great intent for most types of scenes, because no tonal compression will take place.

The answer

The answer is “your mileage may vary”. Most images of landscapes and people will not have serious out of gamut problems. When you do, this information may help you get the results you want. When you have a problem, turn on the soft proofing and try the Relative and Perceptual rendering intents. Look at the screen to see if one is acceptable. If not, go back and play with saturation and colors .

Why do I have problems? Well, I’m weird. I have been gravitating to extremely vibrant, highly saturated images. I like the look I am trying to get, but it can be hard to get it onto a print. The image at the top of this article is a slice of an image I am working with now. It is seriously out of gamut. I need to work on it a lot more to be able to print it without loss of color detail. Ah, technical limitations.

Is Scaling Bad?

Heavily sharpened image. Many pixels damaged.

I have written about image sharpness before, but I was challenged by a new viewpoint recently. An author I respect made an assertion that gave me pause. He was describing that when you enlarge film it is an optical scaling but digital enlarging requires modifying the information. Implying that modifying information was bad. So I was wondering, is digital scaling bad?

Edges and detail

Let me get two things out of the way. When we are discussing scaling we only mean upscaling, that is, enlarging an image. Shrinking or reducing an image size is not a problem for either film or digital.

The other thing is that the problems from upscaling mostly are edges or fine detailed areas. An edge is a transition from light to dark or dark to light. The more resolution the medium has to keep the abruptness of the transition, the more it looks sharp to us. Areas with gradual tone transitions, like clouds, can be enlarged a lot with little degradation.

Optical scaling

As Mr. Freeman points out, enlarging prints from film relies on optical scaling. An enlarger (big camera, used backward) projects the negative on to print paper on a platen. Lenses and height extensions are used to enlarge the projected image to the desired size.

This is the classic darkroom process that was used for well over 100 years. It still is used by some. It is well proven.

But is is ideal? The optical zooming process enlarges everything. Edges become stretched and blurred, noise is magnified. It is a near exact magnified image of the original piece of film. Unless it is a contact print of an 8×10 inch or larger negative, it has lost resolution. Walk up close to it and it looks blurry and grainy.

Digital scaling

Digital scaling is generally a very different process. Scaling of digital images is usually an intelligent process that does not just multiply the size of everything. It is based on algorithms that look at the spatial frequency of the information – the amount of edges and detail – and scales to preserve that detail.

For instance, one of the common tools for enlarging images is Photoshop. The Image Size dialog is where this is done. When resample is checked, there are 7 choices of scaling algorithms besides the default “Automatic”. I only use Automatic. From what i can figure out it analyzes the image and decides which of the scaling algorithms is optimal. It works very well.

All of these operations modify the original pixels. That is common when working with digital images and it is desirable. As a matter of fact, it is one of the advantages of digital. A non-destructive workflow should be followed to allow re-editing later.

Scaling is normally done as a last step before printing. The file is customized to the final image size, type of print surface, and printer and paper characteristics. So it is typical to do this on a copy of the edited original. In this way the original file is not modified for a particular print size choice.

Sharpening

In digital imaging, it is hard to talk about scaling without talking about sharpening. They go together. The original digital image you load into Lightroom (or whatever you use) looks pretty dull. All of the captured data is there, but it doesn’t look like what we remembered, or want. It is similar to the need for extensive darkroom work to print black & white negatives.

One of the processes in digital photography in general, and after scaling in particular, is sharpening. There are different kinds and degrees of sharpening and several places in the workflow where it is usually applied. It is too complex a subject to talk about here.

But sharpening deals mainly with the contrast around edges. An edge is a sharp increase in contrast. The algorithms increase the contrast where an edge is detected.

This changes the pixels. It’s not like painting out somebody you don’t want in the frame, but it is a change.

By the way, one of the standard sharpening techniques is called Unsharp Mask. It is mind-bending, because it is a way of sharpening an image by blurring it. Non-intuitive. But the point here is this is digital mimicry of a well known technique used by film printers. So the old film masters used the same type of processing tricks to achieve the results they wanted. They even spotted and retouched their negatives.

Modifying pixels

Let me briefly hit on what I think is the basic stumbling block at the bottom of this. Some people have it in their head that there is something wrong or non-artistic about modifying pixels. That is a straw man. It’s as silly as saying you’re not a good oil painter if you mix your colors, since they are no longer the pure colors that came out of the tubes. I have mentioned before that great prints of film images are often very different from the original frame. Does that make them less than genuine?

Art is about achieving the result you want to present to your viewers. How you get there shouldn’t matter much, and any argument of “purity” is strictly a figment of the objector’s imagination.

One of the great benefits of digital imaging is the incredible malleability of the digital data. It can be processed in ways the film masters could only dream of. We as artists need to use this capability to achieve our vision and bring our creativity to the end product.

I am glad I live in an era of digital imaging. I freely modify pixels in any way that seems appropriate to me.

Frozen in Time

Weathered car

Many of us go around trying to freeze moments in time. For a lot it takes the form of happy, smiling images to post to social media to prove (to us?) what a great time we are having on vacation, graduation, the wedding, etc. Or we may freeze great landscapes or seascapes or sunsets so we can show their beauty.

But what is your experience when you share these moments with other people? You pull them up on your phone to show your buddy. Flip, view a few seconds, flip, flip (faster now), flip…. People only look at images on screen for a couple of seconds.

As someone who shoots thousands of images and makes prints I can say from experience that an image is not really complete and meaningful until a great print is made.

Digital images are impermanent

Digital images are impermanent in several ways. They are just bits on your hard disk or in the “cloud”. Unlike in the days when we had albums or even shoe boxes of prints, our pictures now can disappear in an instant. Hard disks fail. I know very well. I have thrown away dozens of them.

My main storage devices now are all RAID drives. This means they have multiple drives in each and the information is partitioned so that if one drive fails, everything can continue with no data loss. But that is just mitigating the problem.

Technologies change and become obsolete. How many of you have some pictures on a floppy disk or CD or some other media that you can’t read anymore? It happens. Fairly frequently.

And your cloud provider can go away or stop serving you if you don’t pay. Or if you don’t keep up with the never ending system updates for your computer and they stop supporting your version.

Another problem with digital images is that most people do not have a good cataloging system for them. Are your images stored in chronological order in Apple Photos? How do you locate that great photo of Grandma you took once? Do you even remember the year? It sounds harsh, but if you can’t find it, you basically don’t have it.

Digital images are fluid

Another property of digital images is that they are fluid. That is, they can be changed at any time. That can be useful sometimes. Break up with that loser? Edit him out.

On a more serious note, it also means that the look of the image can be changed at a whim, depending on your mood or your developing Photoshop skills. Your digital image will be content to exist on your disk in an easily editable state. By its nature, it is perpetually a work in progress. It does not require you to ask or answer hard questions. It is not forcing you to confront your feelings or interpretation. But a print commits the image to a hard media.

When you make a print, you are compelled to think it through in more depth. You are not going to take the time and effort and expense of printing unless you know how you view the image. You work on it more that if you are going to put together a slide show. It has more permanence and It represents our convictions about the image at a point in time. This forces us to think about it more.

When the ink is laid down you have created a piece of art, not just some bits. It means something different to you and your viewers.

A good print is compelling

Have you been in front of a well crafted original print by Ansel Adams or Dorothea Lange or John Paul Caponigro or any great photographer you like? It has depth and significance that is impossible to create on a screen. We assume from our experience that images on screen are fleeting. But these great prints are different.

People look at images on a screen for a few seconds. They study great prints for minutes. The print can grab you; stop you in your tracks; confront you with something you can’t ignore. It is a piece of art, not just flickering bits. It is real.

Prints are the gold standard

I talked before about how transient bits can be and how devices fail and technologies go obsolete. Good prints, though, have substance. They are physical. They are a real object with weight and texture and size. A well done print can last 100-200 years without degrading. It is something that can stand the test of time.

Ansel Adams stopped printing over 40 years ago, but one of his prints is as impressive today as it was then. And it will probably be as impressive 100 years from now.

A print is a frozen idea

As I mentioned, you are not compelled to “finish” your digital images. It is far easier to shoot than to finish them. You can leave them sitting there on your computer with only a fuzzy notion of how we really feel about them.

When you commit to creating a print it forces you to confront your feelings or interpretation. You go through some serious self-examination. Once the ink is on the paper it is not going to change. It represents our idea about the image at a point in time. We have to go through the work to decide how we really feel about the image in order to print it. And we spend a lot more time bringing it to a high level of perfection.

This is a good thing. We are creating a real, permanent object. It represents us. We feel pressure to make it our art. It is our expression for the world to see. We are creating something that will probably outlive us. We want our viewers to see what we saw and feel what we felt.

It is quite possible to return to an image years later and make a new print that is very different. That is quite common and healthy. It means we have grown and developed new viewpoints. If we rework the image and create a new print, it is a new work of art. It could hang proudly beside the original as portraits of the artist at 2 different points in his life.

It is the only physical result of photography

When I press the shutter of my digital camera, not much really happens. Some photons are exposed to the sensor and some electrical change is read and converted to bits and transferred to the memory card.

Even when I import the digital files into my computer, they are still just bits – minute, almost unmeasurable units of electrical or magnetic energy. I can hit the Delete key and they are gone without a trace. My main photo disk has over 6 TBytes of data on it (6,000,000,000,000 chunks of 8 bits). But it does not weigh a gram more than it did empty.

I can argue that I have not actually made anything of value until I make a print. The print is something real. It is physical. People can see it and feel it and look at it as art or garbage. But regardless of how they feel about it, they can’t see or feel anything until it is a print. The print can be framed and hung on the wall and passed down to generations or sold. The bits cannot.

It completes the cycle

And printing is good for you as an artist. It completes the process. It brings art to life. You have to work at it, wrestle with it, make mistakes and do it over. You have to make hard decisions that shape the final result. The print is a commitment of your vision, frozen in time.

And when you get done, you may be disappointed. You envisioned more. You hoped, when it was just bits, that it would be more. The reality of the print can be cruel. You have to reexamine everything from your conceptual idea to your technique. It is what it is. Learn from it. We want people to see and feel what compelled us to take the picture. Sometimes it works. Sometimes it doesn’t.

But you won’t know what it really is until you have made the best possible print. That is your art. If you revisit the image later you may see it differently and print a different interpretation. Printing is a key expression of our art.

I reference Ansel Adams a lot in this article. In closing, he famously said:’

The negative is comparable to the composer’s score and the print to its performance. Each performance differs in subtle ways.”